R&D Leadership

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A5XS Strategy & Wargaming

Building a real-time technology environment for strategy and wargaming.

As Chief of IT for A5XS Strategy and Wargaming, Ross Beurmann led the technology strategy, R&D, and operations supporting complex wargaming events.

01

GameNet 2.0

Ross created an integrated environment combining real-time communication, requests-for-forces adjudication, and scenario management.

  • Real-time participant messaging
  • A custom requests-for-forces workflow
  • Drag-and-drop interaction with a 3D mapping interface
  • Automated environment scripts and configurations
  • Role-based access controls separating enemy and task-force data

02

Intelligence visualization

Ross designed a system that represented forces on the operational map after missions crossed geographic areas. Sensor type shaped whether those forces could be detected, connecting mission activity and intelligence collection to participant decisions.

03

Operational innovation

Automating setup, configuration, and teardown recovered approximately one day before and one day after each event. This reduced cost, manual effort, management overhead, and repeated configuration risk.

04

Multidisciplinary leadership

Ross led a team including a rocket scientist, a retired colonel and military analyst, software engineers, and network engineers. The work integrated scientific, operational, product, security, and engineering perspectives into one dependable capability.

Evidence & outcomes

What the work produced.

  • 01Real-time messaging and force-request adjudication
  • 02Map-driven workflows and sensor-aware intelligence visualization
  • 03Role-based separation of sensitive scenario data
  • 04Approximately two days removed from each event cycle

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